Sounds exciting, I love mesa. If you need a playtester let me know!
My contact: http://steamcommunity.com/id/FluctuateFluX/
Sounds exciting, I love mesa. If you need a playtester let me know!
My contact: http://steamcommunity.com/id/FluctuateFluX/
This posted twice, sorry :/
The map is done, everything should be fine, it got tested a few times.
http://www.mediafire.com/download/0x...f_mesa_fix.zip
See if anything is wrong, other than the map being a bit uglier than the original one. If you find anything I might fix it or not.
I also have tried to port it to CS:GO once, but I have no idea how these dynamic ass shadows work (the ones when u get close to they get "better") and it kept being weird and ruining the map. Feel free to message me if you want the .vmf.
Nvm all this, it turns out that Arblarg is doing his own fix&remake of mesa, it would be propably better to wait for his one than use the one that I did.
I think this might be revived since Arblargs "remake" is completely different, therefore it is more likely that we are going to replace with this one here.
Thanks again to Masog for remaking the ramps.
Here's 2 versions I've been working on.
CSS & CSGO version
Changelog
CSS version
Lowered some triggers
Fixed a bunch of visual glitches
Added cubemaps
Added triggers for map start and end
CSGO version
Fixed a bunch of visual glitches
Added cubemaps
Added triggers for map start and end
Added missing credit sign, missing sun textures
Download
Ok so since this version still hasn't been uploaded and people have been saying that they would like to have mesa fixed but not look like shit at the same time, I have spent a few hours trying to fix the ramp glitches without changing how the ramps look - in the end I managed to compile the map with basicly 99.9% engine limits and keep the original ramps on top of adding the fixed ramp clips to them, so the map looks almost the same as the original does and has no ramp glitches. I had to model some things, make the shadows softer and remove all secret places (which are disabled on ksf anyway) to get it to work but it wasn't too much of work after all, it was just frustrating trying to get in the engine's limits.
This is the version, I named it surf_mesa_fixed so it doesn't get confused with my previous version that bro has finished (_fix):
>> new link in post below cuz I have updated stuff <<
@btw: triggers and all the important stuff wasn't touched at all so the current stripper config should work just fine.
Last edited by Masog; 08-03-2017 at 04:48 PM.
Ok so we had some tests today and we have decided that I might aswell fix some too strong reflections and the white floor texture bug that happens sometimes - I think I fixed it, can't be sure though cuz that bug is weird. New link: https://drive.google.com/file/d/0B0Z...ew?usp=sharing
After like 4+ hours of compiling, CS:GO version is out aswell:
https://drive.google.com/file/d/0B0Z...ew?usp=sharing
Note: If the stripper config removes trigger_once at any point, please make it so it doesn't. I had to add a trigger_once at spawn which removes env_cascade_light which is basicly responsible for the dynamic csgo shadows, but they bug out on mesa so it's better to remove it. Either that or remove env_cascade_light in the stripper file aswell.
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