I don't use any scripts, and was banned for using mwheel jump binds...
I don't use any scripts, and was banned for using mwheel jump binds...
snitches get stitches
Man... Mostly everyone over here use mwheelup/down binds, so don't try to excuse yourself.....
You can watch any of my runs.. I don't use macros or scripts.
that's exactly what a script user would say !!
Again, I'm not trying to debate whether or not I was scripting, because I wasn't. I just want an admin response.
Here's the code directly from SMAC.
The AutoBunnyhop Detection gets triggered if you happen to jump on the first frame that lets the player jump. If you're using a mwheel with little / no resistance and a high enough polling rate, such as my 1000Hz it's not impossible for this to be triggered accidentally.
https://bitbucket.org/anticheat/smac...e-view-default
Code:public Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon) { static iPrevButtons[MAXPLAYERS+1]; /* BunnyHop */ static Float:fCheckTime[MAXPLAYERS+1]; // Player didn't jump immediately after the last jump. if (!(buttons & IN_JUMP) && (GetEntityFlags(client) & FL_ONGROUND) && fCheckTime[client] > 0.0) { fCheckTime[client] = 0.0; } // Ignore this jump if the player is in a tight space or stuck in the ground. if ((buttons & IN_JUMP) && !(iPrevButtons[client] & IN_JUMP)) { // Player is on the ground and about to trigger a jump. if (GetEntityFlags(client) & FL_ONGROUND) { new Float:fGameTime = GetGameTime(); // Player jumped on the exact frame that allowed it. if (fCheckTime[client] > 0.0 && fGameTime > fCheckTime[client]) { AutoTrigger_Detected(client, METHOD_BUNNYHOP); } else { fCheckTime[client] = fGameTime + MIN_JUMP_TIME; } } else { fCheckTime[client] = 0.0; } } // Removed Auto-Trigger Code as it's irrelevant to this post }
Can an admin please check my replays to verify this...?
Last edited by Stitches; 02-07-2017 at 09:35 PM.
You're studious m8, but not studious enough. Rule #3 of KSF:
http://puu.sh/tTfa3/1d4fa6cf13.png
Which is why I'm requesting an unban. Think of it like this, a ban can trigger if you are scrolling to jump at exactly the same frame (server tick) that you are allowed to begin jumping again.
If the server is a 100 tick server, the server processes 100 frames per second. While the probability of triggering a ban is rare-ish depending on the speed you scroll at, there is still a 1/100 chance that you will press the space bar at the exact same frame you are allowed to begin jumping. This may seem absurd or impossible, but there are tricks and glitches in games like Super Mario Bro's that require frame perfect timing, so it's not as uncommon as one may think.
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