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Thread: Hello world!

  1. #1
    Recruit Enhex's Avatar
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    Red face Hello world!

    Hi there!

    I'm Enhex and I'm not the best when it comes to surfing.
    Though I'm OK when it comes to programming and I decided to make a surf game.

    I joined KSF hoping I could get some feedback and help here!

  2. #2
    Senior Poster rool's Avatar
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    hey, good luck!

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    Administrator evolv's Avatar
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    A stand-alone surf mod will be difficult to make.

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    Recruit Enhex's Avatar
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    Quote Originally Posted by evolv View Post
    A stand-alone surf mod will be difficult to make.
    The core is already complete. Now the main focus is content (maps), features, and optimization.

    I uploaded a demo:
    http://www.youtube.com/watch?v=NVDeuqd59Ec

  5. #5
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    looks cool, is there a build you upload for testing? Did you build the engine yourself or are you using and existing engine? How did you build the maps?

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    CSGO Admin mbsurfer's Avatar
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    Unity maybe?

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    Recruit Enhex's Avatar
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    Quote Originally Posted by horsefeathers View Post
    looks cool, is there a build you upload for testing? Did you build the engine yourself or are you using and existing engine? How did you build the maps?
    Quote Originally Posted by mbsurfer View Post
    Unity maybe?
    Not Unity, I'm using an engine called Urho3D.
    It's open source, written in C++, and has Lua & AngleScript scirpting langs support.

    I also made a level editor which is similar to Hammer. It's still very basic but in usable state.
    It's designed to be generic - can be integrated to work with any game engine and game.


    I do have a build uploaded to DropBox for testing:
    https://www.dropbox.com/s/3f4pvzgoov...0HEAD.zip?dl=0
    I update it every once in a while, the link stays the same.

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    CSGO Admin stratex5's Avatar
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    Why not make it in source engine using the same mechanics that css and csgo uses?

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    New User swagman1999's Avatar
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    Quote Originally Posted by stratex5 View Post
    Why not make it in source engine using the same mechanics that css and csgo uses?
    can't make dat $$ with source engine

  11. #10
    Recruit Enhex's Avatar
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    Quote Originally Posted by stratex5 View Post
    Why not make it in source engine using the same mechanics that css and csgo uses?
    3 Reasons:
    1. I heard Source Engine is a mess.
    2. I don't think Valve is going to license it to me. And I don't know what deal they'll offer (25%?).
    3. I want to learn an engine that I'll use for the long run. Urho3D is open source, C++, Lua, and doesn't get in the way of including libraries (C++ has some very powerful libraries).

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