Yes it's probably because you started when expert wasn't hard to get. I'm almost Expert now but I definitely enjoyed climbing up to this point. I think that with Scotty's idea it'll make things a lot more fluid when ranking up. You'd get constant satisfaction instead of this weird disconnect when you hit experienced. I also think more importantly it'll make the bottom 4 ranks more meaningful as new players will stay at each one longer, so progressing for them will be more satisfying and more indicative of improvement.
I strongly disagree with the notion that when you get your first g1 you climb quickly. In my own experience and from what I've seen the average player usually gets a few g1's ends up around 8k points and then slows down considerably. I think this is due to the daunting and annoying grind ahead of them. At least for me g1's on t1 maps are really boring to get, so much so that I did t4's before I even felt the need to grind out g1's. And yes, I also think Scotty's double scaling points is a great idea.
Additionally, your own experience with CS:GO ranks don't reflect that of new players. You got master in 60 completions because you were already good at surfing. You were basically smurfing in a game you already mastered. That's true in any game ever, which doesn't equate to how difficult it is to reach that point for a new player.
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