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But then again, giving them specific access would probably mean extra work for the admins so giving them vip would probably be easier :v)
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why dont u yourself go and donate to these mappers then?
speak with your own wallet before telling others how to do it
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Originally Posted by
THERAPIST
why dont u yourself go and donate to these mappers then?
speak with your own wallet before telling others how to do it
KSF doesn't directly lose any money by giving free VIP away. Most mappers are cheap fucks who wouldn't buy VIP anyway. It'd just a way to show appreciation for the people who keep the servers alive by creating new content. I 100% think expert/vet server access should be given to anyone who has a map on KSF. Sangre has had this for several years, not sure why no other mappers have gotten it. Maybe a few months of VIP for mappers who put out maps that get a significant amount of playtime and are enjoyed by a lot of the community.
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Originally Posted by
Juxtapo
KSF doesn't directly lose any money by giving free VIP away. Most mappers are cheap fucks who wouldn't buy VIP anyway. It'd just a way to show appreciation for the people who keep the servers alive by creating new content. I 100% think expert/vet server access should be given to anyone who has a map on KSF. Sangre has had this for several years, not sure why no other mappers have gotten it. Maybe a few months of VIP for mappers who put out maps that get a significant amount of playtime and are enjoyed by a lot of the community.
I just wanted to say that as well. Sangre has had access to the expert (and veteran?) for years now, could be done for others as well. About the VIP... I don't know. Some are worth it, most aren't. How to draw the line?
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Originally Posted by
Sacred
Some are worth it, most aren't. How to draw the line?
I think this is the biggest problem. Most recent maps are barely even good enough to make it onto the server, let alone get VIP.
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I guess there could be a general guideline to what makes a map good:
- Innovative theme e.g. tempest, omnific
- Really well made flow e.g. 666, overgrowth2
- Innovative route/surf
- Innovative and fun bonuses
- Attention to detail
- Environmental design
- Choice of textures
- Visual design (Thought of lighting e.g. salient2, didn't know what else to call it)
- Stage transitions working towards smooth oneshots
- Broad playability: A good t2 should have the same reputation as a good t5 in my opinion since it provides more content for everybody on ksf, not just rank 1k+ players who are able to beat it. Same goes for t5's with good bonuses so beginners etc. can spend their time there instead of trying and failing s1 for 10 minutes and then wait for nextmap.
There are probably a lot more, these are just pointers that already make out a really good map. Another way to determine could be how long they stay in the map cycle, well made maps will always come back up and get nominated.
You could also introduce a rating system in the mapping section (let's say 1-5 stars, 4+ stars is well made and gets rewarded), but I don't know how to implement that.
Last edited by Sam; 06-18-2017 at 10:22 AM.
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Originally Posted by
Retarded
I guess there could be a general guideline to what makes a map good:
- Innovative theme e.g. tempest, omnific
- Really well made flow e.g. 666, overgrowth2
- Innovative route/surf
- Innovative and fun bonuses
- Attention to detail
- Environmental design
- Choice of textures
- Visual design (Thought of lighting e.g. salient2, didn't know what else to call it)
- Stage transitions working towards smooth oneshots
- Broad playability: A good t2 should have the same reputation as a good t5 in my opinion since it provides more content for everybody on ksf, not just rank 1k+ players who are able to beat it. Same goes for t5's with good bonuses so beginners etc. can spend their time there instead of trying and failing s1 for 10 minutes and then wait for nextmap.
There are probably a lot more, these are just pointers that already make out a really good map. Another way to determine could be how long they stay in the map cycle, well made maps will always come back up and get nominated.
You could also introduce a rating system in the mapping section (let's say 1-5 stars, 4+ stars is well made and gets rewarded), but I don't know how to implement that.
TBH I think this is a bit overkill. Besides, rating a map is really subjective. Someone who can't finish a map could give a poor rating out of spite. Also, some surfers may prefer maps like surf_stick whereas others would never even bother going for completion. As not_a_zombie and Juxtapo were saying, a simple week long (or so) access to vet/expert should suffice.
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IMO anyone that puts in all the effort that it takes to make a map that is good enough to be added to servers and therefore contributing something to the community should get access to exp/veteran server. Don't really care about VIP especially.. access to all servers should be a given when their map is added. (at least 2-3 months access if u wanna be picky)
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Originally Posted by
Retarded
I guess there could be a general guideline to what makes a map good:
- Innovative theme e.g. tempest, omnific
- Really well made flow e.g. 666, overgrowth2
- Innovative route/surf
- Innovative and fun bonuses
- Attention to detail
- Environmental design
- Choice of textures
- Visual design (Thought of lighting e.g. salient2, didn't know what else to call it)
- Stage transitions working towards smooth oneshots
- Broad playability: A good t2 should have the same reputation as a good t5 in my opinion since it provides more content for everybody on ksf, not just rank 1k+ players who are able to beat it. Same goes for t5's with good bonuses so beginners etc. can spend their time there instead of trying and failing s1 for 10 minutes and then wait for nextmap.
There are probably a lot more, these are just pointers that already make out a really good map. Another way to determine could be how long they stay in the map cycle, well made maps will always come back up and get nominated.
You could also introduce a rating system in the mapping section (let's say 1-5 stars, 4+ stars is well made and gets rewarded), but I don't know how to implement that.
I agree with what this murloc guy said, its almost entirely subjective.
(prly shouldve quoted his post)
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"this murloc guy" cmon, don't do my man murglegurgle, creator of surf_driftless like this D:
I agree on it being subjective, I guess maps staying in rotation for a long time shows that people like it better than these pointers
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