SUPER SURF (standalone surf game)
I'm making a standalone Surf game and I'm hoping I could get some help here.
Video:
http://www.youtube.com/watch?v=NVDeuqd59Ec
Features
For the player:
- Auto jump - no need for hack'ish mouse wheel jump binding
- Restart/checkpoint button - don't have to wait until you hit the ground
- Start and end zones - pre-strafe possible.
- Player skins (works like sprays)
Example:
Editing skin
In-game front
In-game back
- Personal record tracker (client side so works on all servers)
- UI & UX improvements
- In-game browser (can be used to automatically open internet radio / YouTube playlist)
- No speed limit (for now at least)
- Spectator
- No vertical ramp clipping
- "classic" and "super" modes
Classic inspires to stay true to the source as much as possible.
Super attempts to create an experience which is more fast paced, more "classic racing".
Super mode also offers lower entry barrier for new players.
For the mapper:
- Level editor that works out of the box (those who work with gmod/css know the pain)
- Restart/checkpoint button - Mappers don't need to cover everything with teleport triggers
- No need for skybox brushes
- No need to seal the level, no leaks
- Maximum vertex precision in the file format, prevents clipping problems
For the host:
- No need to specially configure a server for surfing to work - air accel, fall damage, etc.
The game is still in early development so not all the features are implemented yet.
Test Build:
https://enhex.itch.io/super-surf
Gets updated once in a while, link stays the same.
Right now there are only few test maps I made. You can make your own levels using the editor, which is very similar to Hammer.
If you have suggestions or questions let me know.