Hi there!
I'm Enhex and I'm not the best when it comes to surfing.
Though I'm OK when it comes to programming and I decided to make a surf game.
I joined KSF hoping I could get some feedback and help here!
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Hi there!
I'm Enhex and I'm not the best when it comes to surfing.
Though I'm OK when it comes to programming and I decided to make a surf game.
I joined KSF hoping I could get some feedback and help here!
hey, good luck!
A stand-alone surf mod will be difficult to make.
The core is already complete. Now the main focus is content (maps), features, and optimization.
I uploaded a demo:
http://www.youtube.com/watch?v=NVDeuqd59Ec
looks cool, is there a build you upload for testing? Did you build the engine yourself or are you using and existing engine? How did you build the maps?
Unity maybe?
Not Unity, I'm using an engine called Urho3D.
It's open source, written in C++, and has Lua & AngleScript scirpting langs support.
I also made a level editor which is similar to Hammer. It's still very basic but in usable state.
It's designed to be generic - can be integrated to work with any game engine and game.
http://i.imgur.com/MisQ0cG.jpg
I do have a build uploaded to DropBox for testing:
https://www.dropbox.com/s/3f4pvzgoov...0HEAD.zip?dl=0
I update it every once in a while, the link stays the same.
Why not make it in source engine using the same mechanics that css and csgo uses?
3 Reasons:
1. I heard Source Engine is a mess.
2. I don't think Valve is going to license it to me. And I don't know what deal they'll offer (25%?).
3. I want to learn an engine that I'll use for the long run. Urho3D is open source, C++, Lua, and doesn't get in the way of including libraries (C++ has some very powerful libraries).