Originally Posted by
Retarded
I guess there could be a general guideline to what makes a map good:
- Innovative theme e.g. tempest, omnific
- Really well made flow e.g. 666, overgrowth2
- Innovative route/surf
- Innovative and fun bonuses
- Attention to detail
- Environmental design
- Choice of textures
- Visual design (Thought of lighting e.g. salient2, didn't know what else to call it)
- Stage transitions working towards smooth oneshots
- Broad playability: A good t2 should have the same reputation as a good t5 in my opinion since it provides more content for everybody on ksf, not just rank 1k+ players who are able to beat it. Same goes for t5's with good bonuses so beginners etc. can spend their time there instead of trying and failing s1 for 10 minutes and then wait for nextmap.
There are probably a lot more, these are just pointers that already make out a really good map. Another way to determine could be how long they stay in the map cycle, well made maps will always come back up and get nominated.
You could also introduce a rating system in the mapping section (let's say 1-5 stars, 4+ stars is well made and gets rewarded), but I don't know how to implement that.