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surf_unreal_njv trigger dodge after cp2 could use a laser.
Also fixing the unicorn b1 end shouldn't be too hard, just copy the fail trigger and move it around so you have to hit it before you hit the end trigger.
surf_sunset2_fix, fix drop from s1 to s2, s2 to s3 and s4 to s5, way too slow/random drops, thank you
Make short stages like ataque s1 or ghost busters s1 / 12 have a set time and make it impossible for anyone to have the wrcp on those types of stages to avoid lag bans and endless reports.
make boostpad on s4 surf_tenacious consistent please thank you