Originally Posted by
Beetle179
I don't think this is true, and though I couldn't be sure why you got the results you did, I'm inclined to think it has something to do with your tests being done on a local server and on a different timer/game (CGN/CSGO timer, yes?)
It's not possible for the surftimer/server to think you've entered/exited a zone too early. Logically, it does not pass.
Furthermore, as I've pointed out, on KSF only 1-tick false starts are at all common. 2- or more tick lags are extremely, extremely rare. If you'd like to test this, one easy way is to go to surf_velocity bonus, which has a fall zone as it extends out to the sides of the platform. Jump out and s-drop repeatedly from the platform, without touching crouch (all of this just for a controlled, easily- and quickly- replicated test)... Almost every single time, you will get -436 z velocity out of zone. Occasionally, you will get a -448. However, you will never see anything less (in magnitude) than 436 (unless you accidentally leave the zone horizontally).
This test is convenient because it not only proves that false starts exist, but because of its ease of replication, it can be used to gather some data. I plan on doing some trials of this at some point to try and get a rough frequency of when 1-tick lags happen.