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Re: SurfTimer Reworking
Just a thought, when the logic_timer fires teleing everyone to jail(at least I assume tahts how it works), is there a way to connect the !teleport command to the logic or whatever so that it can no longer be used? Or I suppose you could make it so that it is usable for like 4 or 5 minutes, and will not work after that.
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Re: SurfTimer Reworking
no every map is different so you cannot detect automatically which logic timer it is.
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Re: SurfTimer Reworking
i like that u decided to add the teleport command, but: its not like all linear maps are kill-maps there are skill ones too. well most ofem are nojail or shortjail (like amplitudes (note:in your post u were meaning apex, encore has no stages;))) and i cant even think of one that is linear and givesu like 5 minutes of trying and than teleports everyone to jail. so my question is, if such a map exists, what u gonna do than?
for those maps that dotn teleport you back to jail...3 suggestions:
a) your idea with admins work
b)time will show which ones dont do that: disable !teleport on those (like u disabled respawn on combat maps)
c)(this is much work tho) time will show which ones dont do that: track down the timerthingy on those (or just watch how long the timer goes) and programm a disable after that time (much work, and i definetly dont want u to overwork on this, but i think it woukld work so im writing it)
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Re: SurfTimer Reworking
Okay I kind of lost what you were saying half way through.
Basically !teleport command is only needed to get you back to start, right? Okay so on linear maps if you fail, you'll end up at the start. So the command is absolutely not needed, so it will not be included.
On staged maps it will be included because it would be the same as suicide + respawn without the wait time, and it cannot be abused to escape a jail because there won't be a jail to escape.
Only at the very end of the map, but using !teleport would be the same as respawning on such a map, and most maps are respawn friendly. So I don't think timing the end of the map is needed and it would be too much work for such a little thing.
I'm not sure about what you were saying "time will show which ones dont do that: disable !teleport on those (like u disabled respawn on combat maps)"... Do what exactly?
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Re: SurfTimer Reworking
Not all linear maps teleport you back start. Maps, like the amplitudes (excluding apex), teleport you to jail, where you have to wait until you get teleported.
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Re: SurfTimer Reworking
well allright ill shorten that now im sober: the part about linears was a theoretical question: is there a linear map which gives u 5 minutes time and than activates jail (like one all staged) and what will u do on that if it exists?
i ment: time will show which maps dont teleport those back who use !teleport after jail started
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Re: SurfTimer Reworking
Unless you can 100% be sure the command cannot be used after the jail trigger please do not include it, if you do it will be removed in a day.
It will just cause more problems, this will ONLY be abused except for rare circumstances, the majority of the server is not 'pro surfers with an adult mentality'. They are stinking little faggot non steam kids who will do anything to get a rise out of you.
It would be better for people to apply for access to the command, because I'm not 'taking action' on all the non steam kids who will have a field day with it.
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Re: SurfTimer Reworking
i like that idea: anyone can apply fo the !teleport command and if he abuses it he will just get it removed
ps: i just thought of a linear map that gives u some time and than teleports to jail: tronic
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Re: SurfTimer Reworking
Fine that wouldn't be hard to add, but it wwoukd be such a pain adding and removing people iin general with so few surftimer admins
You know, I'm gonna add the way I'm doing it now and we'll see what happens. It takes a second to disable it
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Re: SurfTimer Reworking
Is there any way you could limit a person to only use it like 5 times a round or something?