Originally Posted by
Masog
I just would like to clarify that we can't look at CS:GO ranks in the same way like we would look at CS:S ranks, just saying. In CS:GO I believe you get a few thousands points for g1s on maps like mesa, aircontrol, leet and stuff. And g1s on these maps are like top 1k players or so, so it really isn't hard at all to get - every Exceptional player should be able to get top 1k on any tier 1 map, right? So when Experienced player's skill hits the level of getting g1's on tier 1 maps he will get Exceptional in no time.
To sum up what I said, in CS:GO you get way more points for completing maps because of a really big playerbase AND need less points to rankup than in CS:S because of less good players. Well, even I was Master in CS:GO after like a week of a little tier 1-3 grind, I think I had like 60 completions back then. I don't really play on CS:GO for like over half a year and I believe I'm still top 25 and that makes me think that ranking up is so easy in CS:GO that it's especially not needed, if ever, I would add another rank for CS:S.
And yeah, I kind of agree Juxtapo, I remember when I hit Expert in CS:S ~2 years ago or so and that was the most satisfying so far, but Exceptional was the first big rank gap that made it really satisfying to get too, and then there was Hotshot that no one really cares about.
And Scotty's double scaling points ranks idea is pretty good, it would make less big gaps between ranks in CS:GO.