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Re: SurfTimer Reworking
@aimz
Yeah its valid reasoning.
However if I don't separate them, there would be no reason to add bonus ranks.
... and I want bonus ranks because its a special stage that can be used for competition.
... and I want to add bonuses because then I can give players more points for completing a "harder" stage than the others.
So if I don't disable the overall timer if bonus is being surfed, then I'm not adding bonus ranks because they would be useless
Take ny_platinum for example, you can just whore the bonus instead of completing the map normally. But if your whoring bonus all the time, bonus is not a special stage any more and wouldn't even need a timer or wouldn't even need to exist as far as the timer is concerned.
So for ny_platinum, if I surfing and trying to get the fastest time, i'd want to surf it normally instead of whoring bonus... but thats just me.
I guess I'll think about it more. What does everyone else think about this? (I want to keep things separate)
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Re: SurfTimer Reworking
Although I am not a time surfer, I think this is really good and am impressed, unt.
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Re: SurfTimer Reworking
@bonuses: when i said "fastest way to end the map" i meant the actual end...so only bonuses which are a shortcut to the end would count in there not bonuses like on platinum which make the map end different
but i like your idea with those bonus points too will there be points for killing like before as well?
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Re: SurfTimer Reworking
Its just that you can't cater to every single map, I don't want some bonuses to do one thing, others another thing. So that's why I want to make them all separate. Its like my way of enforcing all checkpoints to be done but small non bonus shortcuts allowed like bob.
we'll still have the mani ranking system so we'll have two ranking systems I guesss if that is you mean by killing. So we'll have top surfer and top combat player.
The surf timer will run in the background as mmuch as possible so no one even notices the changes. By default it'll just show that ur timer started and the time it took you to finish the map. Then there will be a menu for u to enable disable messages etc
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Re: SurfTimer Reworking
Just want a bit of clarification. So you will not need to pass through all checkpoints to finish a map(like on bob), but then you would not receive points for that checkpoint, correct? So in order to get the fastest time on bob, you would need to use shortcuts and stuff, but if you wanted to help your rank and get all the points, you would have to go back and actually go through each checkpoint, right?
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Re: SurfTimer Reworking
Reaching a checkpoint whenver for the first time will reward you with one point.
And going through all checkpoints is not rquired to get the fastest time.
Maps like torque and elements will not be surf timer friendly. Rather than slapping a linear surf timer on them, I think just not including a surf timer on those maps will be best
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Re: SurfTimer Reworking
Will there be a !pr like command? If so, would it be possible to have it saay something like your time on the map, and also like 5/5 checkpoints? So that way if its a map you can beat without all checkpoints(like bob), if you typed !pr you could see that oh, I have a time but I still need to go back and do all the checkpoints(meaning it would show as like 1:35, 8/11 checkpoints)
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Re: SurfTimer Reworking
Yeah I'm probably gonna do something like that. That'll come at the very end
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Re: SurfTimer Reworking
Untouchable you're a beast :mrgreen: :mrgreen:
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Re: SurfTimer Reworking
So I've decided that !teleport command will be available after all and already added it.
However, it will only be available on staged maps and will have a cool down of 15 seconds. You also cannot use it during the first 30 seconds of the round.
It will not be on linear maps because I don't people cheating by using it right before they tele to jail if they know they failed or while in jail. With staged maps, theres nothing to escape so it will not harm any one.
On some maps !teleport will be disabled. For example amplitude_encore. Even though it has stages, it has the mechanics of a linear map. (you fail = you have to wait in jail where u can be killed). Other maps may also have it disabled.
The only real problem this should cause is at the end of the round when every is in jail and a person teleports back to spawn. Most maps should send the player back to jail anyway, but on those maps that don't have that, it will be considered abuse (just like respawning when the map has obviously ended) so admins will take appropriate actions in such a case.
Feed back?
I need as much feedback as possible so I can make the surf timer that every is happy with and not forget some thing and keep having to re do it. So if you've been lazy, get off your ass and suggest.