I'm reworking the surf timer now and I'm making this thread so you can discuss and suggest ideas.
This is what I have planned.
* There will be two map types, Linear and Staged. No surf timer on combat maps.
- - The linear map type will have a simple start and end.
- The staged map type will have an X amount of checkpoints. To finish the map you do not need to go through all the checkpoints so shortcuts will be available
* There will be sections designated as bonuses.
- - When you enter a bonus, your overall time for both map types will be canceled. So bonuses will NOT be able to be used as shortcuts.
- Bonuses will have their own timer and there will be a list for top surfers for a specific bonus, but not for each checkpoint.
* Surf Ranks will also be implemented
- - Each map will be scaled by difficulty which will result in harder maps rewarding more points for their completion.
- Each checkpoint will probably give 1 point and upon completion, based on the number of checkpoints and difficulty of the map more points will be rewarded.
- Each bonus will probably give (a number higher than a regular checkpoint) for its completion.
- Based on your rank (top 1-10) for map records, you will receive more points, again based on the maps difficulty (However difficulty will not play a big role here because it is harder to reach rank #1 on an easier map than a harder one... Correct me if I'm wrong).
* Anti-cheating
- - Members found abusing admin to get faster times will be penalized (from suspension to loss of admin)
- This will be a serious surf timer. Zero tolerance policy will be in affect regarding surf times and ranks.
- Admins will be bound by their admin duty to report any cheating (of other admins or other players if seen, aka snitching)
- Genuine problems with the surf timer that can be regarded to as cheating (or not) should be reported to me.
* Admin control of surf timer WILL BE LIMITED.
- - Only a select few admins will have surf timer, and those that do will all have lower level surf timer admin than me and evolv.
- Surf timer admin is only needed to add new maps, it is not needed for anything else so there will not be tons of admins. 5 Max is what I'm foreseeing (which will include me, evolv)
- Lower leveled admins will be able to add the timer to a new map and this newly added timer will be pending approval by a full surf timer admin (me or evolv once again) until which it will not affect surf ranks, however you will be able to surf it and record times.
- Once a map's surf timer has been approved, lower leveled surf timer admins will not be able to change the approved positions. Lower leveled surf timer admins will also not be able to add new admins. The only thing lower leveled surf timer admins will be able to do is add surf timer to new maps until approval and remove player's surf times. Abuse of this will not happen because only a select few people will even have surf timer admin, so no one should worry about this.
* Things that will not be available that some may want
- - !teleport will be available but not !restart. !teleport will only be available on staged maps, will have a cool down of 15 seconds and will not be able to be used during the first 30 seconds of the round.
- I realize that admins will be able to teleport themselves to the beginning of the map to restart it (which the anti cheat will not prevent) but this is not encouraged. Because whether there is a surf timer or not, teleporting out of a jail is cheating and count as abuse.
I'm going to try to make this surf timer as serious as I can, with not cheating abuse or anything so the surf times and surf ranks can reflect a person's skills accurately.
There also will be maps that are not surf timer friendly. For example surf_elements and any other map that does not require completion of all (or majority of the stages) or a map that does not have a specific end.
Discuss, Suggest, post possible issues with maps below. (Please explain the game play of the map because I haven't played every single one)