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CRASH FORT
05-14-2017, 04:29 PM
This is a program I've made that modifies Hammer and removes the precision loss for brush vertices when saving and loading.

It can be viewed here: https://github.com/crashfort/HammerPatch

Some pictures I have on the page:

Click the pictures for a larger version!

Figure 1
Say you have a simple default primitive. This is a cylinder with 32 sides.

https://raw.githubusercontent.com/crashfort/HammerPatch/master/Images/Shape1.png

Figure 2
In default Hammer, this is what you'd see if you zoom in on such primitive after loading a map of one iteration.

https://raw.githubusercontent.com/crashfort/HammerPatch/master/Images/Shape1_Zoom_Default.png

Figure 3
Here's the same shape but when saved and loaded with HammerPatch. It is the exact same vertices as it was created with.

https://raw.githubusercontent.com/crashfort/HammerPatch/master/Images/Shape1_Zoom_HammerPatch.png

Figure 4
This problem gets more problematic on advanced shapes.

https://raw.githubusercontent.com/crashfort/HammerPatch/master/Images/Shape2.png

Figure 5
Again, this is what it looks like in default Hammer after one save iteration.

https://raw.githubusercontent.com/crashfort/HammerPatch/master/Images/Shape2_Zoom_Default.png

Figure 6
The same map as saved and loaded by HammerPatch.

https://raw.githubusercontent.com/crashfort/HammerPatch/master/Images/Shape2_Zoom_HammerPatch.png

Stevo_97
05-14-2017, 06:08 PM
Can you explain what this actually does for idiots like me

Mooster Cow
05-14-2017, 06:38 PM
.

^smiley
05-16-2017, 02:34 AM
dopeeee

They call me queer
05-16-2017, 05:08 PM
thanks crash