View Full Version : few little fixes MEGATHREAD
skip tracer
12-13-2016, 04:30 PM
please do something about the door in rands b3 not teleporting if you skip the checkpoints, like a teleport right in front of the door maybe, so when someone in the future runs (walks) it this won't have wasted their time
these were in my successful Surftimer Updates - Map Fixes posts https://steamcommunity.com/groups/SurfTimerUpdates/discussions/0/648811767977305387/ but they are also urgent
50% of fruits2 stages have random drops
lolrevlis s1 and 3 have random drops
ignore all the lodypreview stuff on the off chance someone in the future runs it but do listen to the Thermals song provided and post some stuff that needs fixing so it's not all done behind closed doors vvvv
ye door didn't teleport me twice waste of time :[
Synth
12-14-2016, 12:35 AM
004_final1 2nd ramp has terrible ramp glitches and the floor trigger after 3rd is retardedly high
Sacred
12-14-2016, 01:38 AM
I think you didn't quite understand how rands b3 works. You can't finish it if you miss a CP because the endzone won't be triggered, so a teleporter in front of the door does nothing.
skip tracer
12-14-2016, 09:18 AM
Raiin made it just fine a year and a half ago though and the route skips or jumps over all of the checkpoints except the first one, the one at the bottom of the ladder on s2, and the one right after the door. if you fall off you'll get teleported to the first one either way. think of how upset the troflecopter stream will be if he ever does the bonus and gets all the way there and can't finish...!
nac b1 and b2 slow you down at spawn when teleporting unless you restart at s1 then try again
b1 has extremely random big boy boost at the first bhop that is needed which is probably unfixable, but it makes a big boy black room skip possible
whoever ported the map forgot to add a spawn_entity (big blue's words) so you can't play it offline, for people who do their research offline :barbershop_quartet_
frankdimegglio
12-15-2016, 02:58 PM
rands b3 worked fine like a month ago
rands b3 worked fine like a month ago
I am sure it still works fine I just can't seem to find all the cps apparently :/
frankdimegglio
12-16-2016, 09:05 PM
tomb3 s2-s3 drop
oompaloompa spawn autohop
entropyhardmode autohop in s1 on spines (lolxd)
skip tracer
12-22-2016, 12:17 PM
boring s13 has wood you have to break every time map loads + s16 doesn't have the face forward !teleport startzone (i think 14 and 15 too)
proximity s2 fixed drop
intense b2 autohop on last platform with booster, wrb way
surf_y s7 and s20 have places that send you to bonuses that everyone hits their first time + autohop on s19 and 20
i'll try to get a rands b3 demo to see if i'm not delusional (surf joke). i forgot that i did fall down once in that run, before i got to the second checkpoint, but, i mean, c'mon
skip tracer
01-05-2017, 12:49 AM
i'm a man of my word. i made a demo https://www.dropbox.com/s/trobazh8fppfz1a/b3.dem?dl=0
approx. tick 12200
extra shortcut included
feel free to watch at 600% speed
also...
stagejuan b1 autobhop at third section
awakening s4 autobhop for noobs
healthy s3 drop into 4 sucks
ny momentum2 bonus autobhop + face forward tele would be nice
lore s4 teleport is different, maybe others too. thank you
skip tracer
01-31-2017, 11:07 AM
being able to jump at any time for nyze startzones instead of sub pixel frame perfect spots would be sweet and it would be less trouble than removing 50 times for each stage that jumped
blackside could really use my patented face forward teleports and the startzone of 5 is wacky looking
hmm i need at least three per post... don't let shuffle know i said this but you still teleport s3 of loves spliff in run
don't be fooled by rands b3 wr
Sacred
02-05-2017, 06:00 AM
I fixed some of the stuff you mentioned, but you do realize !teleport depends on the direction you were facing before, right?
Also, the "no jump" stuff on nyze is done by clipbrushes, nothing I can do about that.
Sundayy
02-05-2017, 06:04 AM
Thanks!
Kusché
02-05-2017, 07:45 AM
004_final1 2nd ramp has terrible ramp glitches and the floor trigger after 3rd is retardedly high
that trigger cant be removed just like that cuz youd save so much time by it not being there
Sacred
02-05-2017, 07:59 AM
that trigger cant be removed just like that cuz youd save so much time by it not being there
But it now is removed.
Kusché
02-05-2017, 08:08 AM
But it now is removed.
o well atleast its less annoying now
Sundayy
02-05-2017, 08:42 AM
Only stage 1 of lighthouse got reseted or did any of the stage with "fixed ...." get reseted?
skip tracer
02-05-2017, 11:05 AM
:flustered: thanks sacred!
the teleporter business is from surf_boring where you can face any direction and teleport and be facing the start, and i never knew why that map had it and very few others, but i'll take what we get :topsy_turvy:
Sacred
02-05-2017, 03:27 PM
:flustered: thanks sacred!
the teleporter business is from surf_boring where you can face any direction and teleport and be facing the start, and i never knew why that map had it and very few others, but i'll take what we get :topsy_turvy:
I went there and tried it, I faced the correct way all the time except when teleporting while facing the 'wrong' direction
maggi
02-14-2017, 08:45 AM
Some small fixes/suggestions, not sure if anyone reads the document thing so i'll just leave this here.
Small ramps before spin in surf_again_njv need autobhop.
S1 in surf_ghost_busters should be removed, complete waste of time must be infuriating when going for wr.
A command to teleport to the location before previous location you used/saved so that you can scroll through previous locations. (Would be nice to reuse !gb for this since it just does the same as !restart when timer is off). Keep having to look through chat or try different # to find old loc, can get annoying.
skip tracer
03-20-2017, 04:08 PM
some stairs that would be nice as slants, like on sandman: animals s3, ultimate s3, lore s6
not sure if the lights on psycho s4 are still there but people hate those
surf_aux still has the problem where you can't see the end of s2 if you have high dynamic range enabled and i've warned a few people who hadn't beaten it about this in the last week or two, because though i have my own troubles day to day... plagued by doubt, unable to succeed, you name it... helping people out even in such a minor way is success enough. + b2 needs autobhop
skip tracer
05-10-2017, 01:44 PM
I;m going to yank my head off if the last stage of unicorn b1 isn't fixed before someone who hasn't spent 19+ hours failing takes it and ruins the point of the whole bonus and by extension my life. that's 40 full days i can't get back anytime soon. that's right, 7 whole months on just one bonus
Stevo_97
05-18-2017, 05:21 AM
s8 collaboration - the boost for wrcp and most times do an in and out boost which can be seen by doing showtriggers_toggle.
not_a_zombie
05-22-2017, 05:44 PM
Hold open the door at the end of surf_y stage 7
skip tracer
05-26-2017, 02:06 PM
^ might as well hold open the ones in the middle too
Perfectu SaiYajiN
05-26-2017, 07:40 PM
s6 concept start its so awkwardly placed
The Joker
05-30-2017, 02:57 AM
salient b2 spawn, if we could spawn on the ground when pressing the tele bind instead of having the 5 sec drop everytime it would be awsome
Sacred
05-30-2017, 10:20 AM
salient b2 spawn, if we could spawn on the ground when pressing the tele bind instead of having the 5 sec drop everytime it would be awsome
The 5s drop gives you time to rethink the choices in your life. Use it wisely.
surf_two_colour s5 endportal tps u to a random room, u can't get to s6
Sacred
06-03-2017, 08:34 AM
surf_two_colour s5 endportal tps u to a random room, u can't get to s6
Only if you do it wrong. Gotta walk through start or something like this.
Only if you do it wrong. Gotta walk through start or something like this.
?_?
not_a_zombie
06-08-2017, 07:44 AM
surf_unreal_njv trigger dodge after cp2 could use a laser.
Also fixing the unicorn b1 end shouldn't be too hard, just copy the fail trigger and move it around so you have to hit it before you hit the end trigger.
surf_sunset2_fix, fix drop from s1 to s2, s2 to s3 and s4 to s5, way too slow/random drops, thank you
Stevo_97
07-07-2017, 06:53 AM
Make short stages like ataque s1 or ghost busters s1 / 12 have a set time and make it impossible for anyone to have the wrcp on those types of stages to avoid lag bans and endless reports.
make boostpad on s4 surf_tenacious consistent please thank you
They call me queer
07-30-2017, 11:18 PM
Make short stages like ataque s1 or ghost busters s1 / 12 have a set time and make it impossible for anyone to have the wrcp on those types of stages to avoid lag bans and endless reports.
rip qr
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