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Tech
06-27-2016, 08:40 PM
Hello, just wondering if I could get some opinions of my map.

Probs should have made the map shorter and replaced the trigger_push segments, didn't think of these as issues when I started creating the map.

http://gamebanana.com/maps/191088

https://www.youtube.com/watch?v=wKt1eDnc314

*Update*


https://www.youtube.com/watch?v=fVSAfNVHX10&feature=youtu.be

Gunter
06-27-2016, 08:56 PM
looks annoying af to surf xd

shena
06-27-2016, 09:04 PM
actually looks very good, except for the awkward ramp sizes at times

Rapha
06-27-2016, 09:17 PM
lookin great wow.

-BN
06-27-2016, 09:20 PM
Map is nice. I won't be able to beat it unless it was staged somehow.

The part at 50 seconds looks cool

Tech
06-27-2016, 11:59 PM
actually looks very good, except for the awkward ramp sizes at times

yeah I agree with that issue

Anonymous?
06-28-2016, 01:53 AM
great job really.. the originality is there ;)

Nyannix
06-28-2016, 03:43 AM
very interesting map

Sundayy
06-28-2016, 03:59 AM
I dont see any "annoying" part on this map , looks pretty cool , looking forward to surf it : )

Chewyy
06-28-2016, 06:14 AM
This map looks sick, especially the part at 0:50, and your bonus 2. But there are too many trigger_push parts if you ask me, those can get very annyoing when surfing with high ping. Other than that it looks great, good job.

noobre
06-28-2016, 08:39 AM
Pretty cool and awesome idea.

Masog
06-28-2016, 06:10 PM
looks sick

Tech
06-28-2016, 08:35 PM
Thanks guys!

horsefeathers
06-28-2016, 11:22 PM
overall not bad for a first map, there is a lot of interesting surf in the map and parts seems to flow well. But, there are other parts that are awful, like the spin near the start: the entrance is too small and awkward. Also theres a fair bit of blind jumps which are hard to judge. It would be a nice smooth map if there weren't some jerky awkward parts in it.

The details are not good. At all. The textures you used were really bad generally. Try to avoid textures that have bad tilling, and try to keep textures themed together so that they look like real materials instead of pictures overlaid on walls. The lighting is bad as well, try to keep the light coming from visible light sources and always avoid hot-spots or light blooms. A nice easy way to create nice lighting is to have a light_environment with high ambient light and lots of windows. Increase the lightmap scale to get sharp shadows too.

Mooster Cow
06-28-2016, 11:36 PM
overall not bad for a first map, there is a lot of interesting surf in the map and parts seems to flow well. But, there are other parts that are awful, like the spin near the start: the entrance is too small and awkward. Also theres a fair bit of blind jumps which are hard to judge. It would be a nice smooth map if there weren't some jerky awkward parts in it.

The details are not good. At all. The textures you used were really bad generally. Try to avoid textures that have bad tilling, and try to keep textures themed together so that they look like real materials instead of pictures overlaid on walls. The lighting is bad as well, try to keep the light coming from visible light sources and always avoid hot-spots or light blooms. A nice easy way to create nice lighting is to have a light_environment with high ambient light and lots of windows. Increase the lightmap scale to get sharp shadows too.

ROOD!!!!!!!!!!!!! :blue:
i thought textures were okay judging from the video. You should probably change that song though, i dunno what kind of cult you're in but you should get out

Tech
06-29-2016, 12:05 AM
overall not bad for a first map, there is a lot of interesting surf in the map and parts seems to flow well. But, there are other parts that are awful, like the spin near the start: the entrance is too small and awkward. Also theres a fair bit of blind jumps which are hard to judge. It would be a nice smooth map if there weren't some jerky awkward parts in it.

The details are not good. At all. The textures you used were really bad generally. Try to avoid textures that have bad tilling, and try to keep textures themed together so that they look like real materials instead of pictures overlaid on walls. The lighting is bad as well, try to keep the light coming from visible light sources and always avoid hot-spots or light blooms. A nice easy way to create nice lighting is to have a light_environment with high ambient light and lots of windows. Increase the lightmap scale to get sharp shadows too.

Thanks a lot for the feedback/tips.
Yeah I was really lazy on the detailing/lighting, and should have made people play test it first. I'll take all this into consideration for next time.^^


ROOD!!!!!!!!!!!!! :blue:
i thought textures were okay judging from the video. You should probably change that song though, i dunno what kind of cult you're in but you should get out

I don't like the music much either, didn't know there was so much good stuff with creative commons on soundcloud :/

Sacred
06-29-2016, 02:58 AM
It's not like you can't change the annoying parts anymore

Tech
06-29-2016, 03:40 AM
It's not like you can't change the annoying parts anymore

yeah that's a really good point, I'll just be a few moments..........
while I'm at it what are the other awful parts of the surf?

Sacred
06-29-2016, 06:26 AM
The water slide looks kind of awkward with that really tiny ramp behind it, also the part right before that, basically upwards boost and what's after. I'm just judging from the video tho, I didn't surf it yet. Maybe others can tell better.

horsefeathers
06-29-2016, 06:06 PM
The annoying parts for me (timestamps from the video):
0:50 -- the spin there is awkward to enter right, two suggestions: move the spiral down farther so you have more time to adjust, and make it bigger reducing the randomness.
1:38 - 1:43 -- the boost, the poles, water jump, and the small ramp after. Remove the random poles because they are annoying af, plus you can just skip them by going to the side so they are not useful. the water jump is random, so I would replace it with a flat bhop or better yet remove it. The tiny ramp after is probably fine because you cant slip off but I just try to avoid them. In general, i try to avoid boosts and bhops because they can be random. What I would do with the whole section is to remove the poles and the water jump and move the next ramp closer so you can go directly to it.

Those are really the only annoying part for me, there are some really smooth parts in the map so these can be overlooked honestly. Also these are just my suggestions so you dont have to accept it.

Tech
07-07-2016, 12:19 AM
Hey thanks for helping, sorry for taking so long, been a bit busy with course work. Made some changes towards the end and lowed the spin. Still need to to a bit of work on the lighting, Will be able to finish the map within the next week.
https://www.youtube.com/watch?v=TPrfLvrMVBc

Chewyy
07-07-2016, 07:22 AM
looks good :smirk:

Frag1337
07-07-2016, 09:34 AM
tobstr cant complete this map, make it easier

remkoe
07-07-2016, 10:20 AM
tobstr cant complete this map, make it easier

^

dexter
07-07-2016, 02:30 PM
looks cool

Anonymous?
07-07-2016, 03:22 PM
Really like this so far, even thought im not a big fan of linears x)

Tech
07-21-2016, 02:00 AM
Finally think I'm done, feels like the map is barely able to compile now :disappointed:. I'm concerned that the segment I added feels a bit more difficult compared to the rest of the map.

updated the gamebanana download
http://gamebanana.com/maps/191088
video
https://www.youtube.com/watch?v=fVSAfNVHX10&feature=youtu.be

Sacred
07-21-2016, 09:23 AM
More slides pls.