View Full Version : Surf School | workshop project
rippey
05-08-2016, 03:09 AM
Hello world! i'm working at workshop project, someting like AimBotz and more. But my map will be for surf. In map will be "School" and "Training" parts, that means u can traning what u need. Spins, Jumps and other stuff. On "School" part will be Instructor how to surf from zero. Thats my project and i need some help please.
I wanna make table with PRO surfers mouse settings (For Example) and i need to know that. Leave a reply Thanks :)
2 scr of map: http://imgur.com/a/dGHZY
dexter
05-08-2016, 04:07 AM
Love the idea. I'm not a PRO, but I'll post some settings either way.
In-game sens 1, DPI 800, RAW Input ON.
turnbind = bind c +left
jump = mwheeldown +jump
bind 6 "say /r
.:Deadeye:.
05-08-2016, 04:24 AM
well i guess ill be the odd 1 out, not as good as i used to be but most ppl know who i am
In game sens 4 DPI 1125 Raw input on and bind ' "say /restart"
Sacred
05-08-2016, 05:11 AM
I'm not a pro but I'm using 2 sens at 800 DPI, raw input. The better surfers are ranging between 1.5 to 3 at 400 DPI, I think.
Sundayy
05-08-2016, 05:18 AM
800 dpi 1.1 sens
Rapha
05-08-2016, 07:04 AM
400 / 2.0
dexter
05-08-2016, 07:38 AM
Could someone include some console commands to get the same air accel etc as KSF has?
Nyannix
05-08-2016, 07:51 AM
400 1.6
Chewyy
05-08-2016, 08:40 AM
400 dpi @ 1,4 ingame. Raw input on
rippey
05-08-2016, 09:09 AM
Thanks boys. keep posting :jolly:
u probably wouldnt need mine but there you go 400 2 raw input on
rippey
05-08-2016, 09:19 AM
u probably wouldnt need mine but there you go 400 2 raw input on
Levi ure welcome :)
horsefeathers
05-08-2016, 11:20 AM
3.6 at 3000 dpi
Masog
05-08-2016, 12:22 PM
0.75 / 800 dpi raw input 1
THERAPIST
05-08-2016, 03:32 PM
2.3 1800
Rainbowwwww
05-08-2016, 03:59 PM
I switch between 800 and 1200 DPI, in-game sens 1 with raw input on.
Nowlech
05-08-2016, 04:06 PM
800 dpi
.8 ingame sens
+left is mouse4
+right is mouse5
raw input on
ambutes
05-09-2016, 08:32 AM
2.1 / 800
rippey
05-09-2016, 09:13 AM
https://www.youtube.com/watch?v=Ng4louM_QCo&feature=youtu.be
Here is short video and i have a question about "Instructor style" it's cool to keep this way?
Masog
05-09-2016, 10:01 AM
idk wat u mean by this question but I would add an visible explaination for raw input on / mouse acceleration / sensitivity (most ppl don't play games as much as we do/did so they might not know that these are) and more options to changing ur sens, like +0.1 -.01
rippey
05-09-2016, 10:14 AM
idk wat u mean by this question but I would add an visible explaination for raw input on / mouse acceleration / sensitivity (most ppl don't play games as much as we do/did so they might not know that these are) and more options to changing ur sens, like +0.1 -.01
Alright :) Ill add 0.1 and make info table for mouse acceleration nd raw input its good idea. thanks :)
Sundayy
05-09-2016, 11:06 AM
this is gonna look so cool rippey
rippey
05-09-2016, 12:03 PM
this is gonna look so cool rippey
Thanks :) ill try my best for this project
rippey
05-20-2016, 12:36 PM
You can subscribe the map and make some feedback..Ill be happy :) Together we can do a lot!
http://steamcommunity.com/sharedfiles/filedetails/?id=688109165
fakeDemon
05-20-2016, 12:40 PM
I'm pretty PRO, I'm 400 dpi and 1.5
arxxy
05-20-2016, 08:35 PM
obviously arxxy is a pro, 400 DPI 1.6 m_rawinput 1
Essence
05-21-2016, 09:56 PM
400 / 1.4
800 dpi
1.38 ingame sens
+left is v
+right is c
raw input on
my resart is t
FIREK
05-23-2016, 08:27 AM
There should be info that recommends you to use turn binds and explanation why turn binds are good and why they give you advantage in surfing on more advanced maps to convince them to bind it.
rippey
05-23-2016, 10:29 AM
There should be info that recommends you to use turn binds and explanation why turn binds are good and why they give you advantage in surfing on more advanced maps to convince them to bind it.
Cool idea! thanks
rippey
05-26-2016, 06:12 AM
Someone has an idea how to describe the turn binds please?
Paradise
05-26-2016, 08:47 AM
I think the idea of a surf_school map would be awesome.
Turn binds are basically you bind a key such as
Bind [key] +left
When that key is pressed, it spins you left at a constant speed. It makes spirals/turns much easier and more accurate without using your whole mousepad.
rippey
05-26-2016, 11:54 AM
I think the idea of a surf_school map would be awesome.
Turn binds are basically you bind a key such as
When that key is pressed, it spins you left at a constant speed. It makes spirals/turns much easier and more accurate without using your whole mousepad.
Thanks for idea! now looks like http://imgur.com/uQUfNSo
Sundayy
05-26-2016, 03:27 PM
Cant wait to test this map man , its looking so good!
rippey
05-26-2016, 04:15 PM
Cant wait to test this map man , its looking so good!
You can test it already on Workshop :)
Masog
05-26-2016, 04:23 PM
I've tried a few times, the map doesn't want to download for me. Steam workshop sucks.
rippey
05-26-2016, 04:25 PM
I've tried a few times, the map doesn't want to download for me. Steam workshop sucks.
Was bugged now its working fine
rippey
05-30-2016, 09:13 AM
Map will be finished soon. What u think about that style?
https://www.youtube.com/watch?v=CWCa10qQVUI&feature=youtu.be
Nowlech
05-30-2016, 12:27 PM
It looks good!
Louieismyname
05-31-2016, 02:10 AM
That looks awesome :D Are you planning on adding something about corners?
Rapha
05-31-2016, 08:16 AM
gj so far rippey :^)
Masog
05-31-2016, 08:28 AM
the slow motion thing was somewhat unclear for me for the first few times before I realized it's actually a slow motion (i've tried to dodge the indicator line on the ramp lol), might want to look into it, maybe i'm just dumb
Nyannix
05-31-2016, 08:38 AM
sick
rippey
05-31-2016, 09:11 AM
School part is finished boyz! map its now playable in public. Tomorrow i will make table with players sens. If u like it make sure u have rate up..thats help me a lot. Thanks for all active plebs for helping!
Workshop link : http://steamcommunity.com/sharedfiles/filedetails/?id=688109165
Enjoy!
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