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View Full Version : how do you make the levels? the question of imagination



Lopol2010
04-26-2015, 09:02 AM
how you make lvl(or full map)?
like this?

1. imagine full level in brain(with\without textured)
2. do this in hammer
3. finish

or maybe like this?

1. make cube map with nodraw
2. do obstacles, surf blocks, and pre-design
3. colorize with textures
4. finish

or your version...? i need ur help, just say how you make map from "A" to "z"

Thank you for your attention!

Sorry for my bad english! Sorry for my bad english! Sorry for my bad english! Sorry for my bad english! Sorry for my bad english! Sorry for my bad english! Sorry for my bad english! Sorry for my bad english! Sorry for my bad english! Sorry for my bad english! Sorry for my bad english! Sorry for my bad english! Sorry for my bad english! Sorry for my bad english! Sorry for my bad english! Sorry for my bad english! Sorry for my bad english! Sorry for my bad english! Sorry for my bad english! Sorry for my bad english! Sorry for my bad english! Sorry for my bad english! Sorry for my bad english! Sorry for my bad english! Sorry for my bad english! Sorry for my bad english! Sorry for my bad english! Sorry for my bad english! Sorry for my bad english! Sorry for my bad english!

Juxtapo
04-26-2015, 02:13 PM
1. make a start platform
2. make the floor and walls and roof of first room
3. make a first ramp
4. adjust the floor and walls if needed
5. make more rooms and more ramps
6. detail if good ideas come to mind
7. finish detail once surf is finished

Kiiru
04-26-2015, 02:48 PM
I dont even know what I do. I just put shit together and call it a map.

horsefeathers
04-27-2015, 05:11 PM
I start with a platform and a ramp, then I try to think of something interesting or natural from that ramp. Usually i have in mind what kind of surf I want (like big jumps, or late-flicks, or a lot of low fast neutral jumps). If there is a part that doesn't work for me I rip it out. I always make the surf challenges first with dev textures only and using the cordon tool and fast lighting for quick testing. Then I enclose the map, and do lighting and textures last. I usually restrict the variety of textures I use to maintain a consistent look.

Mooster Cow
04-27-2015, 06:26 PM
i just do whatever the fuck i want, i make some ramps, some detail, then more ramps, then more ramps, then detail, then lighting, then ramps, then detail, then aimbot wallhacks.

remkoe
04-27-2015, 06:31 PM
I dont even know what I do. I just put shit together and call it a map.

happyhands maps are proof guys

Kiiru
06-02-2015, 06:10 PM
https://www.youtube.com/watch?v=NtJeXZEd8aE Here you go man. I just made a video where I show you how I make a stage! :-)