Boboman
02-06-2012, 09:24 PM
To Whom it may concern,
Boboman here,
I have been venturing into the map-making community as of late, and have had several questions flying into my These-Are-Just-Presumptuous-Answers category...
I am not sure how popular skill surf and troll surf map making is on KSF, but since I have questions about it I can only assume that it is something that would either benefit KSF Servers or other Prospective Mappers, by being made public knowledge.
I figure if anything comes of this, that the anwers to these questions will go into a sticky or troll-this-asshole thread somewhere that will aid prospective mappers in future endeavors to enrich the KSF map-pool, sans-trolling. From my searching, I have not found anything comprehensive or reassuring, therefore I will ask...
---What are some the requirements/desires in a map that will be played on a Skill Surf Server such as KSF:
... For a map... you need #X of spawn points? (46)? divided between each team, or soley devoted to one team? Spaced properly... Weapons Stripped, Fall damage handled accordingly... Etc...Etc...
... Would the community prefer longer staged/liner, or more short staged 2-6 ramp leveled maps.. ?
... You should get your map tested thoroughly, perhaps by veterans of the community, for the relevance in skill surf and excitement? yes?... ... May be Obvious..
... What about Checkpoints... Do evolv and staff do all of that CP/PR trigger stuff at their own discretion based on the map, Or should I (As the mapper) supplement with filters and triggers of sorts to aid in that sort of implementation? If so please describe perferred methods...
-- If your map fails one of the guidelines fix it, or have it not get played... etc...
These are few of the questions/suggestions I have. These are perhaps answered in some other, or several threads, that I did not see. If you know where I can find these answers, by all means, please direct me... I am hoping that future mappers may have a more accessible and cognitive grasp on what may be and is required of them to thrive in this this and other skill surf communities.
Side note: In my honest opinion, it will take more than 5-7 consistend mappers to supplement this community with the quality-of-map and frequency of release that it has grown accustomed to over the years. Additionally, everyone loves a new map , wether it be easy or hard, as long as it exhibits quality. I think having more people developing 'on-track' will aid in having a more fresh,desirable,and growing map-pool on KSF servers and others.
Boboman here,
I have been venturing into the map-making community as of late, and have had several questions flying into my These-Are-Just-Presumptuous-Answers category...
I am not sure how popular skill surf and troll surf map making is on KSF, but since I have questions about it I can only assume that it is something that would either benefit KSF Servers or other Prospective Mappers, by being made public knowledge.
I figure if anything comes of this, that the anwers to these questions will go into a sticky or troll-this-asshole thread somewhere that will aid prospective mappers in future endeavors to enrich the KSF map-pool, sans-trolling. From my searching, I have not found anything comprehensive or reassuring, therefore I will ask...
---What are some the requirements/desires in a map that will be played on a Skill Surf Server such as KSF:
... For a map... you need #X of spawn points? (46)? divided between each team, or soley devoted to one team? Spaced properly... Weapons Stripped, Fall damage handled accordingly... Etc...Etc...
... Would the community prefer longer staged/liner, or more short staged 2-6 ramp leveled maps.. ?
... You should get your map tested thoroughly, perhaps by veterans of the community, for the relevance in skill surf and excitement? yes?... ... May be Obvious..
... What about Checkpoints... Do evolv and staff do all of that CP/PR trigger stuff at their own discretion based on the map, Or should I (As the mapper) supplement with filters and triggers of sorts to aid in that sort of implementation? If so please describe perferred methods...
-- If your map fails one of the guidelines fix it, or have it not get played... etc...
These are few of the questions/suggestions I have. These are perhaps answered in some other, or several threads, that I did not see. If you know where I can find these answers, by all means, please direct me... I am hoping that future mappers may have a more accessible and cognitive grasp on what may be and is required of them to thrive in this this and other skill surf communities.
Side note: In my honest opinion, it will take more than 5-7 consistend mappers to supplement this community with the quality-of-map and frequency of release that it has grown accustomed to over the years. Additionally, everyone loves a new map , wether it be easy or hard, as long as it exhibits quality. I think having more people developing 'on-track' will aid in having a more fresh,desirable,and growing map-pool on KSF servers and others.