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LuckyCharms
11-06-2009, 09:50 PM
SO spawn is 90% done, the other ten percent will be everyones portals and sigs. everyone has these dimensions: 600 wide by 300 tall. sorry for dimension change lol
ACTUAL SpAaAaAaAaAaAaWn:
http://www.speedyshare.com/681518843.html
Spawn and vmf:
http://www.speedyshare.com/872552978.html

You should either make a model for your name, or use a decal or whatever you made in photoshop lol.



Make a portal if you want. if its better well use it :) post pics here

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 50/1024 2400/49152 ( 4.9%)
brushes 698/8192 8376/98304 ( 8.5%)
brushsides 6256/65536 50048/524288 ( 9.5%)
planes 7116/65536 142320/1310720 (10.9%)
vertexes 9585/65536 115020/786432 (14.6%)
nodes 2330/65536 74560/2097152 ( 3.6%)
texinfos 1371/12288 98712/884736 (11.2%)
texdata 41/2048 1312/65536 ( 2.0%)
dispinfos 166/0 29216/0 ( 0.0%)
disp_verts 13446/0 268920/0 ( 0.0%)
disp_tris 21248/0 42496/0 ( 0.0%)
disp_lmsamples 188600/0 188600/0 ( 0.0%)
faces 6392/65536 357952/3670016 ( 9.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 3825/65536 214200/3670016 ( 5.8%)
leaves 2381/65536 76192/2097152 ( 3.6%)
leaffaces 7857/65536 15714/131072 (12.0%)
leafbrushes 1679/65536 3358/131072 ( 2.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 46326/512000 185304/2048000 ( 9.0%)
edges 25980/256000 103920/1024000 (10.1%)
LDR worldlights 12/8192 1056/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 644/32768 6440/327680 ( 2.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 10662/65536 21324/131072 (16.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2016552/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 259202/16777216 ( 1.5%)
entdata [variable] 30125/393216 ( 7.7%)
LDR leaf ambient 2381/65536 57144/1572864 ( 3.6%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7444 ( 0.0%)
pakfile [variable] 11207/0 ( 0.0%)

Level flags = 0

T!cK
11-06-2009, 09:52 PM
that picture reallym doesnt do the map ANY justice, it looks amazing

Daniel
11-06-2009, 11:40 PM
One thought is that maybe stage names should be in brushes/models(whatever it would be) if at all possible. The only reason I say this is because anyone with deacals disabled will have no clue which level is which(I know this because I had to run caseys config on my old comp). Plus I think it would just look a lot better.

LuckyCharms
11-07-2009, 12:05 AM
i just put the decal there and the portal on this post to show how big you all can make your area :P, the portal isn't final. still wanting pics of portals others made :D

unt0uch4bl3
11-07-2009, 09:52 AM
What about those things I used in ny advance training mode as portals

LuckyCharms
11-07-2009, 12:37 PM
if we use only one of those portals from ny_advance then yussss :mrgreen:

gorgeous gentleman
11-07-2009, 10:32 PM
One thought is that maybe stage names should be in brushes/models(whatever it would be) if at all possible. The only reason I say this is because anyone with deacals disabled will have no clue which level is which(I know this because I had to run caseys config on my old comp). Plus I think it would just look a lot better.

Yes this is what I want to see. Names/designs in brushes looks a lot better than a texture.

Daniel
11-07-2009, 10:52 PM
To add to what I said before, even if its not possible with percentages, I think you should change other things so that they can be in brushes. Aside from my reasoning from before, its the first impression, and really needs to look amazing.

gorgeous gentleman
11-08-2009, 01:39 AM
So our dimensions will be a tall rectangle with the blue door?

That's going to be easy to work with, nice work :D

T!cK
11-08-2009, 11:21 PM
tis aweeesoommee

unt0uch4bl3
11-08-2009, 11:56 PM
Definitely digging this.

evolv
11-13-2009, 12:43 PM
That spawn is TEH SEXK

unt0uch4bl3
11-13-2009, 08:24 PM
missing vmf

gorgeous gentleman
12-01-2009, 06:52 AM
i'll start mine tonight