PDA

View Full Version : mg_sudoku and map system



unt0uch4bl3
10-26-2009, 04:56 PM
The map system is done.

http://solidfiles.com/d/5tgj

http://img24.imageshack.us/img24/2376/lolentity.jpg


Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
entdata [variable] 220196/393216 (56.0%)


And this is the sudoku puzzle which contains only 1 puzzle still and probably won't fit in the map. But in case it will be in the map, I will make it 6x6, because 9x9 takes 8-10 mins to solve and add about 10-15 randomly selected puzzles.

http://solidfiles.com/d/Wka3

[img_dim width=300 height=290:3424l9so]http://i38.tinypic.com/2598g7t.jpg[/img_dim:3424l9so]

(this whores models and ent data)
Ent data can go over 100% and can be even 1000% and fully function.


Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 174/1024 8352/49152 (17.0%)
brushes 238/8192 2856/98304 ( 2.9%)
brushsides 1436/65536 11488/524288 ( 2.2%)
planes 396/65536 7920/1310720 ( 0.6%)
vertexes 2656/65536 31872/786432 ( 4.1%)
nodes 1431/65536 45792/2097152 ( 2.2%)
texinfos 431/12288 31032/884736 ( 3.5%)
texdata 22/2048 704/65536 ( 1.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1343/65536 75208/3670016 ( 2.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 800/65536 44800/3670016 ( 1.2%)
leaves 1606/65536 51392/2097152 ( 2.5%)
leaffaces 1424/65536 2848/131072 ( 2.2%)
leafbrushes 481/65536 962/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 9082/512000 36328/2048000 ( 1.8%)
edges 5095/256000 20380/1024000 ( 2.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 44/32768 440/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1200/65536 2400/131072 ( 1.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 276860/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 6397/16777216 ( 0.0%)
entdata [variable] 208182/393216 (52.9%)
LDR leaf ambient 1606/65536 38544/1572864 ( 2.5%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10012/0 ( 0.0%)

unt0uch4bl3
10-27-2009, 03:40 PM
Finished Map System :) Supports up to 50 players and 9 stages.

chef. lack
10-27-2009, 05:20 PM
looking good unt, nice work